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Sci-fi environment : The Last Sector

I wanted to challenge myself by creating an optimized game ready sci-fi environment from scratch using modular assets inside Unreal Engine 5. Everything in the scene — from the concept and 3D models to the lighting, textures, and final setup — was done by me.

I focused on building a clean modular workflow to make the environment flexible and efficient to work with. The goal was to create something that felt cohesive and visually interesting while keeping things optimized.

The assault rifle featured in the scene was also made by me, including the modeling, texturing, and detailing work.

This project gave me a chance to practice an environment pipeline and push my skills in both design and technical areas.