I was inspired by the incredible concept design of Stijn Beerts and decided to bring it into 3D. This project gave me the opportunity to focus on modeling, texturing, and rendering while staying true to the original vision.
I built this version using the traditional workflow — high poly, low poly, and texturing — to continue sharpening my skills across all aspects of the pipeline.
All credit to the amazing concept art: https://www.artstation.com/artwork/RKVYND